Fourteen cutscenes the spec said not to make
The design spec said no cutscenes. After Act 1 was built I asked for them anyway: the campaign had turning points that a line of text on a parchment did not mark. There are fourteen, each about five seconds and silent, with a two-line caption, from the burnt holding at the start to the two endings. The music keeps playing under them, ducked, and any press skips one. They download after the title screen, so the game does not wait for them.
Thirteen of the fourteen cutscenes in order, with the castle theme under them: the holding in ashes, the first troll, a night on the road, the Chapel and the Alchemist, the Troll Chief, the pass, the Barrow Lord and the good ending
“A night on the road. Something in the trees is watching.”
“Something stirs in the barrows. The Barrow Lord has risen.”
The stills were made in Higgsfield with Nano Banana Pro and turned into clips with Kling 3.0, kept in the game’s pixel look at a larger scale, so a story beat reads as the same world. The music and the sound came from ElevenLabs: five music loops for the title, the castle, the map, the fights and the bosses, three ambience beds, and the sound effects.


